Designs for a canceled game project.
Tried my hand a designing a level here. Had a gondola that would be an aid to a player who wanted a high vantage point to rain terror down on unsuspecting enemies.
I personally dig the outer wall that is exposed to deep space, save for a force field that keeps the area pressurized. I liked the idea that the players would be fighting down below, only to look up and see asteroids outside colliding, hitting the force filed in a stirring, jarring effect (vibration overload), for a wtf moment.